Main
This is a 2d action adventure game which is set to take place in a world inspired by the demon slayer anime. The project does not have a name at the moment and it is being developed in Unity with C#.
The video above shows a snippet of the combat system and the enemy AI after the project restart, which are still work in progress.
The project is still in development, so things are bound to change, what is shown here does not represent the final state of the project.
Also, a test build to check out the current state of the present systems can be provided upon request.
Progress on the project :
- Work in progress scenes
- Old Combat system
- Project restart
- Movement system
- Combat and Enemy AI
- Animation System
Some scenes that are still work in progress.
This shows the old combat system before the project restart.
After taking a break from this project for quite some time to work on a different project, I decided to restart the project after coming back since I have gained more experience compared to when I originally started the project.
Click the link to see some of the development log for the project before the restart : devlog
Varied jump height based on how long the jump button was pressed.
Wall hang and jump mechanic.
Ledge grab mechanic.
Wall jump to ledge grab.
Various other features and updates have been added to the movement system.
I will add more information about this at a later date.
I can't wait to talk about these systems in detail, but that will be at a later date.
Refer to this video at the top of the page for a snippet.
I'm also working on an animation system with less reliance on the Unity's animation system and conventional use method. This makes it easier for me to play animations, transitions and even add events directly through code.
I will add more information about this at a later date.