Poltergeist For Hire
Poltergeist For Hire is a project for the Ludum Dare 55 with the theme "Summoning", which was developed in Unity with C#. I took on the role of the Lead Programmer and it was a team with 6 other amazing members.
Link to the gameSome features I worked on :
- I worked on the overall game code architecture
- Tool Summoning system
- Objectives System
- We have an objective abstract class which defines what an objective should be, which then gives us the ability to create any type of objective we can think of.
- We then have an objective manager that keeps tracks of all objectives for current level and operates on that.
- Lastly an objective tracker UI was also added which displays the ojectives for the scene when it's toggled on.
- Animations
- I helped with various bug fixes
Which involved how all the different managers, like the Game Manager, Level Manager, and so on interact with each other and the rest of the codebase.
This is the system that allows the players to summon the tools of their choice by interacting with the Tool summon UI.
I developed the objectives system in a way that is modular and scalable.
I also helped with setting up the animations for the player character