About
Hi, I'm Oluwatobi Joshua Okemakinde, a gameplay programmer and generalist game developer with experience building game systems, prototypes, multiplayer features, tools, and performance-conscious gameplay code. My journey into the world of game development was sparked by my love for playing video games and my growing interest in programming. The idea of bringing virtual worlds to life through code captivated me, driving me to explore the exciting possibilities of game development.
I also enjoy learning new skills and taking on challenges that push the boundaries of my knowledge. One notable example is the creation of this very website you're exploring, building it from scratch with no prior knowledge of web development. The process not only showcases my dedication but also reflects my eagerness to tackle the unknown and learn new skills.
Skills
- Languages
- C#, C++, JavaScript, Lua, Python, HTML, CSS
- Engines
- Unity, Unreal Engine
- Tooling
- Git, GitHub, Visual Studio, VS Code
- Production
- Jira, Trello, Miro, Milanote, WPS, Microsoft Word
- Art & video
- Photoshop, GIMP, Krita, Aseprite, Pixaki, Procreate, Shotcut, LumaFusion, CapCut
Professional Work
Select a project for details
Other Projects
Jams, prototypes, tools

Tetrash
A Tetris inspired game with a twist.
Poltergeist For Hire
A Ludum Dare game jam entry about summoning.

N.O.A.S
A Ludum Dare game jam entry about harvest.

Room Editor
A prototype for a room editing tool.
Fusion
A casual 2D platformer.

Zombie Shooter
A 3D survival zombie shooter.
Contact
Open to gameplay programming roles and collaborations.
greatgames.stu@gmail.com